Hello World,
With the Trials of the Magi Kickstarter just
around the corner [March 20th to be precise] I would like to take
this time to talk about the game and share a bit about how it plays.
First up let's start with a general description
of the game.
Trials of the Magi is a quick and simple
role-playing game centered around a Harry Potter inspired world, where arcane
scouts track down and gather those with the potential for magic. These gathered candidates
are then required to overcome a crucible of mental simulations in order to prove
that they are capable of becoming a fledgling magus.
These tests compose the core fiction of Trials
of the Magi as players must guide mental projections of themselves through the
strange and treacherous landscapes of the crucible. The psychological nature of these landscapes allows the Game Master to create interesting and creative locations that bend the laws of reality. Locations created where the direction of gravity changes on a whim,
or a world where time only passes when the players are moving. [Like SuperHot]
While the Game Master's freedom with realm
creation can be a lot of fun, it isn’t the main focus of the game.
Where Trials of the Magi tries to shake the RPG formula is that in the game the "real" players are the ones actually being tested by the arcane scout. As such the mental projections that navigate the trials are literal representations of the players. Meaning they look, act and talk just as the players would. Not surprisingly, it
is really easy to role-play yourself, making Trials of the Magi a great game for first time players of the hobby. Allowing them to get comfortable with creating a shared fiction
before trying their hand at more complex storytelling. This idea of the player being the character is expanded upon even further in the game’s mechanics. Where a
character’s strengths and abilities come from a player's real life experiences.
These memories are written on custom dry erase cards [or blank Index cards] and
a hand of these cards act as a player’s character sheet. No complex
calculations or overabundance of stats. Just simple tactile mechanics that
allow players to get into the game easily and quickly.
These writable slips are called Arcana cards
and come in 4 possible suits, Swords, Wands, Coins, Cups. When players are
creating their character they have to pick and fill out 4 cards. These cards can be chosen in any combination of the suits. With each
suit both influencing the type of memory associated with the card as
well as granting a special power within the game.
Swords
Memory: Created from emotionally strong memories
Power: Discard to deal a substantial
blow to an enemy or difficult task.
Wands
Memory: Derived from a players knowledge and
education
Power: Discard to ask one objective question
to the Game Master that must be answered truthfully
Coins
Memory:
Reliant on memories of possessions and achievements
Power: Discard to grant a power boost
to themselves or another player
Cups:
Memory: Comes from a player’s past relationships
Power: Discard to recover the injuries of any character.
Now while this is only a bare bones description
of each of the suits, it should give everyone a general idea of how each suit
works and feels. This is important because it is up to a player to choose the
playstyle they are interested in. If a player wants to play a heavy hitter, they
can pick the majority of their cards from Swords, or possibly focus on Coins and Cups cards if they are interested in a more supportive style of play.
This is all I am going to talk about in this week's post, but be sure to check back next week where I will discuss in greater detail
how the game is played, and dive into some of the mechanics.
However, be sure to keep your eyes peeled for Trials of the Magi’s Kickstarter campaign
which will be launching on March 20th!
For now though, thanks for reading,
-Patrick Lapienis
No comments:
Post a Comment