After over half a year of work, Trials of the Magi has officially launched on Kickstarter! With all that has been accomplished so far, with the game, moving and starting up school, these past months have gone by so fast. It feel as though it was just last week I was frantically submitting Trials of the Magi as an entry for National Game Design Month. If you haven’t already, I encourage you to check out are Kickstarter at the following link and support it if you are able.
If this is the first time you are hearing about this game however, let me give you a brief rundown of the project. Trials of the Magi is a tabletop role-playing game created to make introducing the hobby of story games to newcomers as easy as possible. This is done in two major ways. The first is by having the characters in the game be direct representations of the players. Allowing players to ease into their first RPG session by being able to act like themselves. Allowing them to get antiquated with all of the subtleties of how an RPG plays. The second major method this game uses to ease in new players is the game’s mechanics, which are easy to learn and play while still creating a large depth of options for players to explore. Trials of the Magi achieves this by having a stat-less system that relies on suited cards which the players make for themselves. These cards create a visual and hands on experience that lets everything that’s going on be clearly displayed with minimal confusion.
|Arcana Cards Used in the Game|
Never will a player say something like “I rolled a 17, what does that mean?” Outcomes are clearly understood the moment they are played, and for the most part, players have complete control over whether they pass or fail an action.
If this Interests you at all you can read more about the game from the following two posts, HERE and HERE. You can also head to the Kickstarter page for even more info about the game.
Thanks for reading,