With National Game Design Month over and Trials of the Magi released it is time to look at the path going forward, and what a path it is.
As I discussed in my previous post, Trials of the Magi was developed under a time restraint and in my opinion has a lot of room to grow. At its core the game is unique and entertaining but some of it’s execution doesn’t convey the theme as well as it should. With that in mind I have been looking to grow TotM into the game I know it can be. Though play sessions reviews and comments I am refining the mechanics and polishing the text. All to create a game that I can be proud to put my name on.
With this improvement I want to take the game to print, with an improved layout, more art and a small print run. But with my current budget as a designer this isn’t possible. This is why I am going to be taking Trials of the Magi to Kickstarter in the upcoming year. This leaves me with a lot to get done between now and the launch of the kickstarter, and I will be working tireless to deliver the best product possible.
In other news I am currently finishing up the paper work to licences my own game development studio, Sproutli Games. I look forward to delivering countless quality games to you all in the future under the Sproulti moniker. But this new name isn’t the only big development at Sproutli, we have been working hard to create a developer website. This website hopes to allow you to stay up to date on the company’s latest projects, communicate with other players and act as a centralized location for all of our products. You can expect this site to be up by mid-January so look forward to that!
The road ahead will he arduous, but with your support I know that we will take Trials of the Magi to heights that I couldn’t even Imagine!