Hello
World,
As those
who keep up with my antics on Twitter and the blog would know, I have been
developing a role-playing game for Kickstarter named of Trials of the Magi. An
important component of this development is a custom deck of cards known as the Arcana
Deck. Each of these cards has two important values upon it.
1 – A suit which can be one of the
4 minor arcana [swords, wands, cups and coins]
2 – A single-word noun which is
created and written upon it by the player.
In my
original design for the cards I had left a space in the top left of the card
for the player to write their word, and had put a unidirectional suit symbol
and name in the center. This design worked well in playtests, but it wasn’t
until I began designing the official layout that I thought about the accessibility
of the cards. While the current card layout worked fine for all of my right
handed playtesters, it was very difficult to use for someone who was left
handed.
I began
looking at how I could make the cards easier to use in the left hand, and I
came up with the design shown below. This layout extends the writable area to
the bottom of the card and replaces the unidirectional suit information with a bidirectional
symbol and name. With these changes made, a left handed player need only flip
the card around and right their word in the top right to make it usable in the
left hand.
But left
handed players aren’t the only minority who can inconvenienced by a game’s
design, there are tons of minorities and disabilities that find most games
difficult to play. Some can be difficult to design around such as blindness, or
deafness, but it still doesn’t stop people from trying. A prime example of this
is the recently funded kickstarter campaign “Board games: now blind accessible”
where a group of people are working to make board game modifications that can
be added to existing games allowing them to be played by a blind person.
There are
some minorities however that can be addressed rather easily if considered
during the design of a game. Some examples of this are left handedness, color
blindness, dyslexia or minor motor skill impairment. By designing for players with
a variety capabilities and skills you can make your game accessible to a larger
breadth of people. Tabletop games are already more accessible then sports and
video games, and I think we can expand our audience even more.
I hoped you
enjoyed this article and as always, thanks for reading,
- Patrick
Lapienis
If you
liked this article I have done a similar post on how inaccessible it is to start playing your first tabletop RPG. And if you are interested in trials of
the Magi you can follow me on Twitter @MTTJ_Patrick or check out some of my
older posts about the game. Which can be found HERE and HERE.
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