Hello World,
At the start of this month I moved in to a new apartment
with my girlfriend. This apartment is rather far from my gaming groups and it
has required me join and create new gaming groups. As a result of this I have
created and help create 6 characters over the past week. By creating an
abundance of very different characters for a variety of different systems, you
start to see patterns in the character creation process. This week on the blog I am going to talk
about one tool of character creation that I find helps make meaningful and
realistic characters.
This tool is what I like to call Meaningful Fluff, when a characters backstory or narrative traits
has direct impact on the characters skills and abilities. A number of systems
include this in character creation. Some notable examples are HeroQuest 2, Dogs
in the Vineyard, and even Dungeons and dragons 5E to a lesser extent. I find
that while these systems include Meaningful Fluff, I feel it can be taken even
further. It can be a driving force for your character.
In the Stars Without Numbers game I am currently playing,
the GM has hacked a version of the “Keys” system from Lady Blackbird into the
games character creation. Having never played Lady Blackbird, this was my first
exposure to the mechanic and I fell in love with it. For those not familiar
with it, the overarching premise is assigning a form of quirk or trauma that
grants you XP boosts when it you role-play they trait, or it causes problems.
This is where I find the system excels, you want to pick Keys that you can use, and in
doing so the Keys you choose shape who your character is.
As an example of this, my character in the Stars Without
Number campaign was your stereotypical tech geek. But when it came time to pick
keys, he became so much more than just a trope. When browsing the options the “Key
of the Collector” caught my eye.
Key of the Collector: Your character
is dedicated to obtaining as much –Blank-
as possible. Gain 1 XP whenever she obtains information about the location of a
piece of –Blank-. Gain 3 XP whenever
she puts herself at risk in order to obtain –Blank-.
Now that I had picked a key, I had to find a way to
incorporate it into my character. Simple enough, I just needed to figure out
what he collected. After a bit of pondering I decided to say that he collects
old outdated technology [Retro-Tech] in a futurist and sci-fi world. This led
me down the rabbit hole of thinking about why he would collect old and obsolete
technology, establishing his collection as an escape from his complex and
confusing world to a much simpler world.
This was an interesting aspect of his personality that wasn’t even
considered initially. Such a small creation tool directed me to create a more interesting
and compelling character by giving a mechanical meaning behind the fictional
fluff.
A Picture of 'Kua' My SWN Character |
Players are creative beings and if you give them a
mechanical reason for giving their characters personality and flavor they will
use that as a jumping off point to make interesting and unique characters. With
that I wish you all the best in you future games and as always thanks for
reading.
-Patrick Lapienis
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