Hello world,
Within this blog, most of what I have talked about is game
theory and design thoughts. I have explained so little about the game I am
designing and I would like to share a brief summary with you now. I would like to start by stating that after almost a year of work, it finally
has a name. Consortia.
Consortia is a game which puts the players in control of an
guild or organization, these players then work together to manage the guild’s
resources, and dispatch members on a variety of missions. Each session is
comprised of one major mission, which is roleplayed out – taking the majority
of the session, and numerous minor missions solved with a single die roll and
some narration by the players.
With characters working together to complete assignments,
there is a heavy focus on teamwork. Each of the characters will have
relationships with other members and NPCs, and by working together with each
other, they can overcome challenges that they would be unable to overcome on
their own.
Consortia is also structured as a story heavy system, which
strives to share as much of the narrative power between the players and GM as
possible. Players are encouraged to add their own narrative flair to each scene.
I am also pleased to announce that the 2nd draft
of Consortia is now complete, and that play testing will begin next week! I
will be sure to share what I learn over this next batch of playtests on the blog,
so look forward to that.
In even grander news I will be running Consortia’s first
public beta test at Virtuacon on October 11th. So come join the
session if you are planning on checking out Virtuacon (Which I recommend
because it’s online and free).
This will be my first convention RPG session, so wish me
luck!
Thanks for reading,
-Patrick
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