Hello
World,
After over
half a year of work, Trials of the Magi has officially launched on Kickstarter!
With all that has been accomplished so far, with the game, moving and starting up school,
these past months have gone by so fast. It feel as though it was just last week
I was frantically submitting Trials of the Magi as an entry for National Game
Design Month. If you haven’t already, I encourage you to check out are
Kickstarter at the following link and support it if you are able.
If this is
the first time you are hearing about this game however, let me give you a brief
rundown of the project. Trials of the Magi is a tabletop role-playing game
created to make introducing the hobby of story games to newcomers as easy as possible.
This is done in two major ways. The first is by having the characters in the
game be direct representations of the players. Allowing players to ease into
their first RPG session by being able to act like themselves. Allowing them to get antiquated with all of the subtleties of how an RPG plays. The second
major method this game uses to ease in new players is the game’s mechanics, which are easy to learn and play while
still creating a large depth of options for players to explore. Trials of the Magi
achieves this by having a stat-less system that relies on suited cards which the
players make for themselves. These cards create a visual and hands on experience
that lets everything that’s going on be clearly displayed with minimal
confusion.
Arcana Cards Used in the Game |
Never will
a player say something like “I rolled a 17, what does that mean?” Outcomes are
clearly understood the moment they are played, and for the most part, players
have complete control over whether they pass or fail an action.
If this
Interests you at all you can read more about the game from the following two
posts, HERE and HERE. You can also head to the Kickstarter page for even more
info about the game.
Thanks for reading,
-Patrick
Lapienis